Sunday, November 9, 2008

Jade's reflection on tiles.




My initial idea for my tiles was to have a bird in every tile as well as a girl, but after i drew all 8 girls i was feeling pretty exhausted and over it so it didnt happen... and plus i thought having both a girl and bird in every tile would be too repetitive. Before i began drawing i had the themes and meanings set out for each tile, but when i selected all of the fashion photographs i wanted to draw, matching the images with the meanings was harder than i thought, so i eventually ended up changing the meanings to suit the pictures, this ended up working pretty well anyway. i like the way my illustartions are done in just lead and no colour, but i still wanted to have some colour in my tiles, black and white would be far too dull and plain...... i was either going to add colour to the background, or the type, or put some kind of transparent colourd texture/wash over the whole tile(s) in photoshop. i decided to put colour on the type using water colour. i was pretty happy with how that turned out because it made the type more lively, and seemed to liven up the actual illustrations too. Every tile has differnet colour to give a bit of variation.
The easiest photographs to draw were defnitely the photos taken more close-up. it was just way easier to see the detail and copy the tone, shadows etc. my worst and least favourite tile is definitely “parade” which was probably more of a mid-shot more than a close up, i just wish i had more time to draw her again, but i guess i’m pretty happy with all 8 tiles. i think my illustrations really improved because of this assignment too.

Govinda - Tiles Reflection

Tiles reflection

I really struggled at the beginning of this project trying to come up with an idea. I found the visual metaphor a difficult concept. I ended up settling on the topic of the design process, a journey of design, expressing it through an expedition to a new land. I hand drew the images and then edited them in Photoshop.

Once I had scanned them in, I felt that they where too bland and needed some colour. I was too scared to go over the originals in water colour so I searched in Photoshop for an effect that would give the same look as hand painted. I managed to create a brush that gave a watercolour look, which I was hoping to share with you all but now I have forgotten how I did it! Anyway, I’m happy how it turned out.

I had the tiles printed at Dynamic Digital, a great printing centre and had a good experience there.

Although at the beginning of the project I was struggling, I ended up enjoying myself and learning new skills along the way. I wanted to use a medium that I was not familiar with and experimented with ink pens. I had fun and I’m happy how the tiles have turned out.

Rosalind - My Hallway Tiles


Well what can I say? I took my little woodland creatures on a journey and naturally drew my birdman "stress" first, because thats how I was feeling at the time. I then became a maniac and drew all my animals one after the other over a few days with lots of breaks and wandering out into the garden which is always a welcome distraction.

I had an image in my head of how I wanted the tiles to turn out and pretty much achieved that vision, thank god. This assignment became extremely important to me, one because my work would be on display and two because I created little characters that I want to continue creating and working with. I am happy with the end result, which is a good thing because I am a perfectionist by nature and can sometimes be my own worst enemy.

What did I learn? Luckily I am organised and I followed my little time sheet that we filled out for Clea, otherwise I would not have achieved what I wanted.

Problem = find the key to your solution
Wisdom = see the wise owl
Stress = don't let your feathers fall out
Instinct = be cunning like a fox
Copyright = watch out for the copycat
Unique = stand out from the crowd
Confusion = the mind maze
Unveil = the final curtain 

Tiles Projectings - Tane


The Project In Which I Made Tiles For The Tile Project That I Did
Tane Richardson

first off, I'm actually really happy with how my Flea Circus tiles printed out. Word up:

What I Be Liking:
- The colors came out really well to my exact intentions,
- The lines on the images are vector clean,
- They were cut to the right size,
- It make happy.

What Not I Be Liking:
- The gradients arent entirely smooth, a tad on the blocky side,
- Up close, the header font is a little pixelated, and tastes like dog food,
- The font for the Audience is different because i missed outlining that one, (But its fine because the audience is separate to the circus, all the more effective),
- Its not edible. >swears<

That's about the print job. Now let us delve deeper into the whole flea circus shebang. 

The method I used to come up with this idea was to write all the random words that came into my head, and among pirates, pappadums and gherkin-related concepts, the term flea circus stood out. I liked it. And I rolled with it.
(I dont know if anyones noticed, but circus themes are all i seem to push out these days.)
So then i decided that the panels had to be unified by a certain color palette, and i thought up orange and purple. I think this was a good choice because those colours look good together and give out a nice novelty circus effect. They turned out well on the printouts.

So i mapped out the metaphors between design jobs and circus roles, and i think theyre the best i can do, i like them...

I drew everything with a mouse in Illustrator, and they each took A LOT of effort and time because i was constantly seeing how good i could make them. So each tile you see is when i reached the limit of my patience and Illustrator skills.

Yep, i like it! cant criticise much of it except that i apparently didnt outline the Audience header for print, but hey whaddyagonnadoboutityaknow? fughedaboutit.

Sunday, October 19, 2008

ROGAN : VISUAL METAPHORS


My concept for the visual metaphors tile project is Graphic Design = Hygiene/Presentation.
The idea is that how you present and carry yourself as a person is directly related to your design output.  I will be making a series of comparisons between graphic design and personal hygiene/presentation.  I think at this point i will use hand renderings to convey my metaphors, however im still tossing around ideas.  I was also considering using photography or perhaps a combination of the two.

VISUALMETAPHOR; leilani


My idea is to do with the different roles of the Graphic Design Industry, and the hierarchy that exists there within. I will be portraying these roles as hand drawn illustrations, digitally coloured. And will be relating each to positions in a band, with the Senior Director as the Lead singer, Creative Directors as guitar and bass, and so on through to the audience as the client and printers and other tech support as Roadies. I will use the same text style and general colour scheme throughout to unify the tiles and project as a whole.

Thursday, October 9, 2008

PAOLO - VISUAL METAPHORS


For my project I have chosen to pass through  the mirror of Luis Carroll  and dealing whit the role and responsibilities of designers. The visual metaphors  will  be represented by using the Alice in wonderland theme in order to make it looking like a sort of trip into the graphic design world, there will be a sort of parallelism between the surrealistic  world of Alice full of symbols  and paradoxes and the real world of graphic design. I know that someone already used these subject in the past, but this time it will be different, not only illustrations, it will be not looking like the classic representation seen in Disney`s cartoons which has bean a failure in my opinion, whit the exception of the Cheshire cat maybe...... What I want to do is trying to make the philosophy of the absurd of Carroll emerging but at the same time maintaining  the  peculiar  and narrative imprint that only that philosophy would justify.